#ifndef _BUOLA_SCENE_CMATERIAL_H_
#define _BUOLA_SCENE_CMATERIAL_H_

#include <buola/scene.h>

namespace buola { namespace scene {

class CMaterial : public UShared
{
public:
    CMaterial() {}
    virtual ~CMaterial() {}

    virtual void Prepare(CRenderContext &pContext)=0;
};

/*namespace scene*/ } /*namespace buola*/ }

#endif
